top of page

Sam's profile

Spooky forest 3 0050-3000.mp4

Project #1: Ordering at Mcdonalds C++ project:

Summary: it’s a text based game where you go to Mcdonalds and make an order. If you have any money, you go around and find some inside & outside the Mcdonalds by people, places, or things. By doing this various, strange things happen that changes the game, but the endgame is ordering Mcdonalds, specially the secret order which is the best ending.

=======================================================

My contribution:

  • Lead programmer: Program the game itself like text, choices, etc.

  • Lead Level designer: Design how the game will play out.

=======================================================

Key features & mechanics:

  • Reading information on screen then typing an answer.

  • Time limit (How long before Mcdonalds closes).

  • Selecting menu.

=======================================================

Design Challenge & solution (The Deconstruction):


 

Problem: I struggle to input the right code that allows for selecting a beverage after selecting a meal.


 

Solution: I use a boolean if statement that ask if the user what’s a drink also.

=======================================================

Project Evolution & Status:

There’s not much progress as I’ve just started out but so far it’s turning up smoothly.

---------------------------------------------------------------------------------------------
 

Project #2: General store simulator:

Summary: A game where play as a general store clerk in a general store in the middle of a peak forest. In the game you stock shelves, asset customers, take their orders, etc. this along strange things that happen outside the store, you do this from sun rise to sun set with set amount of days.

=======================================================

My contribution:

  • Character Modeler: Model the entire character but did not design the character.

  • Lead Programer: code the game & it’s machanics.

  • Lead level designer: design the store & the outside enviroment. Environmental storytelling.

=======================================================

Key features & mechanics:

  • Stocking resources for customers to buy.

  • Accepting side mission from customers.

  • Day & Night cycle; calender system.

=======================================================

Design Challenge & solution (The Deconstruction):


 

Problem: I struggle to keep track of events and when they occur in the game.


 

Solution: I made a chart keep track of all the event in the game.

=======================================================

Project Evolution & Status:

I made some progress, but there’s a lot that need to be done.

bottom of page